Examples of music I have created for various video games, captured from my own gameplay footage. These are not official commissions but are meant to be demonstrative of my confidence and versatility as a composer.

Diablo 4 cinematic trailer - An intense orchestral piece I wrote for the Diablo 4 cinematic trailer. I removed the original music and created my own. This was not commissioned by Blizzard Entertainment and was done only for demonstrative purposes.

Wartales - A fantasy medieval strategy game, with catchy overworld music followed by an intense battle track.

High on Life - A quriky Sci-Fi FPS game. I composed a building battle track with arpeggiated synths moving into a minimalist futuristic piece. The combat music is punchy and intense, in contrast the out of combat exploratation track is fitting and unintrusive.

My Friend Pedro - A slick action platformer. For this I went for a cyberpunk style electronic backing track, with a chugging mid-tempo bassline. Used a high frequency cut to dampen the track to match the dark aesthetic.

Space Haven - Sci-Fi Sim. Arpeggiated synths were used to capture the futuristic scene, alongside swelling orchestral string accompaniment to add colour and interest.

Stranded Deep - Survival Adventure. Minimalist tuned percussion allows the atmosphere to breathe without obstructing the ocean sounds or other environmental effects which are intrinsic to gameplay immersion.